Server Exports
Server Exports
Section titled “Server Exports”All server exports can be called from other server-side resources using the exports function.
GetSquad
Section titled “GetSquad”Get a squad by ID, name, or player ID.
local result = exports['senor-squads']:GetSquad(identifier)Parameters:
identifier(number | string) - Squad ID (number), squad name (string), or player ID (number)
Returns:
{ success = boolean, message = string, data = { players = table, name = string, image = string, maxplayers = number, id = number, owner = number } | nil}Example:
-- Get squad by IDlocal result = exports['senor-squads']:GetSquad(12345)if result.success then print("Squad name: " .. result.data.name)end
-- Get squad by namelocal result = exports['senor-squads']:GetSquad("MySquad")if result.success then print("Squad ID: " .. result.data.id)end
-- Get squad by player IDlocal result = exports['senor-squads']:GetSquad(1)if result.success then print("Player is in squad: " .. result.data.name)endGetSquads
Section titled “GetSquads”Get all available squads.
local squads = exports['senor-squads']:GetSquads()Returns:
table- Array of squad data tables
Squad Data Structure:
{ players = table, name = string, image = string, maxplayers = number, id = number, owner = number, privacy = boolean -- true if squad has a password}Example:
local squads = exports['senor-squads']:GetSquads()for _, squad in ipairs(squads) do print("Squad: " .. squad.name .. " (ID: " .. squad.id .. ")") print("Players: " .. #squad.players .. "/" .. squad.maxplayers)endCreateSquad
Section titled “CreateSquad”Create a new squad programmatically.
local result = exports['senor-squads']:CreateSquad(data)Parameters:
data(table) - Squad configurationplayerId(number) - The owner’s server ID (required)name(string) - Squad name, 1-24 characters (required)image(string?) - Squad image URL (optional)maxplayers(number?) - Maximum players, defaults to 4 (optional)password(string?) - Squad password for privacy (optional)
Returns:
{ success = boolean, message = string, data = { players = table, name = string, image = string, maxplayers = number, id = number, owner = number } | nil}Example:
local result = exports['senor-squads']:CreateSquad({ playerId = 1, name = "MySquad", image = "https://example.com/image.png", maxplayers = 5, password = "secret123"})
if result.success then print("Squad created: " .. result.data.name)else print("Error: " .. result.message)endAddPlayer
Section titled “AddPlayer”Add a player to a squad.
local result = exports['senor-squads']:AddPlayer(playerId, squadId)Parameters:
playerId(number) - The server ID of the player to addsquadId(number | string) - The squad ID (number) or squad name (string)
Returns:
{ success = boolean, message = string}Example:
-- Add player by squad IDlocal result = exports['senor-squads']:AddPlayer(2, 12345)if result.success then print("Player added to squad")end
-- Add player by squad namelocal result = exports['senor-squads']:AddPlayer(2, "MySquad")if result.success then print("Player added to squad")endRemovePlayer
Section titled “RemovePlayer”Remove a player from their squad.
local result = exports['senor-squads']:RemovePlayer(playerId)Parameters:
playerId(number) - The server ID of the player to remove
Returns:
{ success = boolean, message = string}Example:
local result = exports['senor-squads']:RemovePlayer(2)if result.success then print("Player removed from squad")else print("Error: " .. result.message)endIsPlayerInSquad
Section titled “IsPlayerInSquad”Check if a player is in a squad.
local inSquad = exports['senor-squads']:IsPlayerInSquad(playerId)Parameters:
playerId(number) - The server ID of the player
Returns:
boolean-trueif player is in a squad,falseotherwise
Example:
if exports['senor-squads']:IsPlayerInSquad(1) then print("Player is in a squad")endEditSquad
Section titled “EditSquad”Edit a squad programmatically (owner only).
local result = exports['senor-squads']:EditSquad(playerId, data)Parameters:
playerId(number) - The server ID of the squad ownerdata(table) - Squad data to updatename(string?) - New squad name (optional)image(string?) - New squad image URL (optional, use empty string to reset)maxplayers(number?) - New maximum players (optional)password(string?) - New squad password (optional, usenilto remove password)
Returns:
{ success = boolean, message = string, data = { players = table, name = string, image = string, maxplayers = number, id = number, owner = number } | nil}Example:
local result = exports['senor-squads']:EditSquad(1, { name = "NewSquadName", maxplayers = 6, password = "newpassword"})
if result.success then print("Squad updated: " .. result.data.name)end