Server Events
Server Events
Section titled “Server Events”Player Entered
Section titled “Player Entered”Triggered when a player enters a redzone
RegisterNetEvent('redzone:server:playerEntered', function(zoneId) -- player entered the zoneend)Event Parameters:
zoneId(string | number) - The ID of the zone the player entered
Example:
RegisterNetEvent('redzone:server:playerEntered', function(zoneId) local source = source print(GetPlayerName(source) .. " entered zone " .. tostring(zoneId))end)Player Exited
Section titled “Player Exited”Triggered when a player leaves a redzone
RegisterNetEvent('redzone:server:playerExited', function(zoneId) -- player left the zoneend)Event Parameters:
zoneId(string | number) - The ID of the zone the player exited
Example:
RegisterNetEvent('redzone:server:playerExited', function(zoneId) local source = source print(GetPlayerName(source) .. " left zone " .. tostring(zoneId))end)Player Died
Section titled “Player Died”Triggered when a player dies inside a redzone
RegisterNetEvent('redzone:server:playerDied', function(zoneId, killerId) -- player diedend)Event Parameters:
zoneId(string | number) - The ID of the zone where the death occurredkillerId(number | nil) - Server ID of the killer, ornilif it was a suicide/environmental death
Example:
RegisterNetEvent('redzone:server:playerDied', function(zoneId, killerId) local victim = source if killerId then print(GetPlayerName(killerId) .. " killed " .. GetPlayerName(victim)) endend)Player Revived
Section titled “Player Revived”Triggered when a player is revived inside a redzone
RegisterNetEvent('redzone:server:playerRevived', function(zoneId) -- player was revivedend)Event Parameters:
zoneId(string | number) - The ID of the zone where the revive occurred
Example:
RegisterNetEvent('redzone:server:playerRevived', function(zoneId) local source = source print(GetPlayerName(source) .. " was revived in zone " .. tostring(zoneId))end)